ClipManager 0.870

Operating systemsOS : Windows / Mac OS
Program licensingScript Licensing : Other Free / Open Source License - Apache 2 License
CreatedCreated : Oct 22, 2009
Size downloadDownloads : 11
Program licensing
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This class can be useful when building Flash video ...

This class can be useful when building Flash video players.
Most important functions of ClipManager by kabuto.boy:
• Event. OPEN - to start the file download swf.
• Event. INIT - used for loading files completed.
• Event. COMPLETE - Move Movie clips used for the complete play (all the round set).
• ioError IOErrorEvent. IO_ERROR - the process of ioError.
• ProgressEvent. PROGRESS - use while loading.
• bytesLoaded - to progress at a number of byte is loaded into then.
• bytesTotal - use a byte of all.
• percentLoaded - a sign at which Cooper finished loading.
frame - frame MovieClip is being played.
• totalFrames - all the frames in the MovieClip is.
• currentSecond - the second is being played.
• totalSeconds - Number of seconds to play finished (calculated from our fps - frame per seconds or frameRate.
• clip - MovieClip to load the.
• loaded - loaded or have completed.
• opened - or to start loading.
• error - error gone for it.
reverse - now is a reverse play or not.
clipmanager 0.870 ([name, url or urlrequest or movieClip], frame (Auto is 25)); - Constructor.
• cancel (); - Unload.
• render (target to go addChild); AddChild clips from an external load. If not, run this method will not see those clips. Except we will run the constructor and then insert into mc will be able to see without a render to see if existing.
• play (number of cycles in the year of Blue (Auto 1), to reverse or not (Auto is not)); - Play Move Movie Clips.
• nextFrame (); & prevFrame (); - still known.
• gotoAndPlay (frame to go, the number of rounds in the year of Blue (Auto 1)); - to frame and define the play can be determined whether or not to play a reverse.
• gotoAndStop (frame to go); - To set the frame and then stop.
• gotoAtSecond (seconds to go); - The second to go. It can be a decimal, such as 1. 2.
• stop (); - Stop MovieClip.
• addEventAtFrame (frame to the events, functions, events, or parameters; Only in the form of array)); - Put events in a given frame. Move on to Play Movie clip frame that will work as functions that go.
• addEventAtFrame addEventsAtFrames ([frame, functions events, parameters], . . . ); - same addEventAtFrame. But can multiple frames at once.
• removeEventAtFrame (frames, functions) - Delete events that said the frame implied.
• removeAllEventsAtFrame (frame) - Delete all events included in that frame.
• removeAllFrameEvents (); - delete events on the entire frame (because the moment a second, but not support).
• removeAllEvents (); - delete all events that have defined.
• hasEventAtFrame (frame); - Marine Western values return (Boolean) that frames the events that are or empty.
• getEventsAtFrame (frame) - Marine Western values return (Array) that frame that is what events.
• ActionScript 3
News in the current ClipManager [clipmanager0.870.exe] version:
• Fixed bug to optimize the code to add method render - change constructor form.

ClipManager 0.870 scripting tags: functions, class, play, clipmanager, loading, events, video, video handling, reverse, frame, handle, video operation, actionscript class. What is new in ClipManager 0.870 software script? - Unable to find ClipManager 0.870 news. What is improvements are expecting? Newly-made ClipManager 0.871 will be downloaded from here. You may download directly. Please write the reviews of the ClipManager. License limitations are unspecified.